Google I/O 2009 -…Interaction & Visual Design with Android

Google I/O 2009 – Pixel Perfect Code: How to Marry Interaction and Visual Design the Android Way Chris Nesladek A great user experience incorporates three pillars: structure, behavior, and expression. This talk will explore the wide variety of interaction design patterns we have built into the Android system framework to help educate you on the best way to use these pattern-based behaviors for an optimized user experience. For presentation slides and all I/O sessions, please go to:

13 Replies to “Google I/O 2009 -…Interaction & Visual Design with Android”

  1. Wow. He didn’t understand the request at the end (made in normal, un-accented English) about the need for a drag-and-drop design/development tool.

    Even their designers are engineers…

  2. seems to be, in every aspect/product that is part of the google machine – a big lack of design expertise, where there seems to be a heavy amount of coders and engineers. for a company that big, seems kinda like a big vacuum that needs filling. throughout the company. long presses? no modal views? needs work. seems like going the way of nokia – a company top-heavy in engineers that only think like engineers – not “normal” people.

  3. Code, My ass. google can’t even do simple math.
    Follow up with google suck, I meant when you tried to do exponents with a negative number it gives you the wrong sign. Tried putting -2^4, the answer should be 16, google gives the answer -16. Tried this with other negative numbers, and you get a wrong answer. A negative number to a odd number is always a negative number, but a negative number to a postive number is always a postive number.

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